SpyParty W… Editing Ballroom 0 You are not logged in. The rich text editor does not work with JavaScript switched off. Please either enable it in your browser options, or visit your preferences to switch to the old MediaWiki editor <p data-rte-fromparser="true"><img data-rte-meta="%7B%22type%22%3A%22double-brackets%22%2C%22lineStart%22%3A%22%22%2C%22title%22%3A%22MapInfobox%5Cn%22%2C%22placeholder%22%3A1%2C%22wikitext%22%3A%22%7B%7BMapInfobox%5Cn%7Cimg%3DMap-ballroom.jpg%5Cn%7Camba%3Dy%5Cn%7Cbb%3Dy%5Cn%7Cbookcases%3D2%5Cn%7Cccs%3D5%5Cn%7Cfingerprints%3D2%5Cn%7Cinspects%3D3%5Cn%7Cpartygoers%3D13%5Cn%7Cpurloin%3Dy%5Cn%7Csdas%3D2%5Cn%7Cseduce%3Dy%5Cn%7Cstatues%3D6%5Cn%7Ctime%3D3%3A30%5Cn%7D%7D%22%7D" data-rte-instance="555026-4725075785445760cb9512" class="placeholder placeholder-double-brackets" src="data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D" type="double-brackets" /> <!-- RTE::{"spaces":0,"type":"LINE_BREAK"} --><b>Ballroom</b> is a SpyParty map. It was the first map to be introduced, and is generally considered the most balanced between <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22spy%22%2C%22link%22%3A%22spy%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5Bspy%5D%5D%22%7D" data-rte-instance="555026-4725075785445760cb9512" href="/wiki/Spy" title="Spy">spy</a> and <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22sniper%22%2C%22link%22%3A%22sniper%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5Bsniper%5D%5D%22%7D" data-rte-instance="555026-4725075785445760cb9512" href="/wiki/Sniper" title="Sniper">sniper</a>. It is a long rectangular room, with floor-to-ceiling windows for two of the walls: a long one facing the sniper's starting position, and a shorter one on the right. The window panes are bordered by columns and muntins, allowing the sniper to block their <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22laser%22%2C%22link%22%3A%22laser%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5Blaser%5D%5D%22%7D" data-rte-instance="555026-4725075785445760cb9512" href="/wiki/Laser" title="Laser">laser</a> and make it more difficult for the spy to tell what they're looking at. The sniper can view the entire room at once (minus narrow areas obscured by window columns), so unless the sniper is focused on one extreme of the room, the spy will need to rely on distraction or <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22cover%22%2C%22link%22%3A%22cover%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5Bcover%5D%5D%22%7D" data-rte-instance="555026-4725075785445760cb9512" href="/wiki/Cover" title="Cover">cover</a> to hide their <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22tells%22%2C%22link%22%3A%22tells%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5Btells%5D%5D%22%7D" data-rte-instance="555026-4725075785445760cb9512" href="/wiki/Tells" title="Tells">tells</a>. The five conversation circles are arranged in an "M" shape (from the sniper's point of view). Along with the required <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22pads%22%2C%22link%22%3A%22Pad%22%2C%22wasblank%22%3Afalse%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BPad%7Cpads%5D%5D%22%7D" data-rte-instance="555026-4725075785445760cb9512" href="/wiki/Pad" title="Pad">pads</a> to support the missions, it also includes pads for viewing paintings and looking out the windows. </p> <h2 data-rte-spaces-before="1" data-rte-spaces-after="1" data-rte-empty-lines-before="1"> Mission Specifics </h2> <ul><li data-rte-spaces-before="1"><a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Bug%20Ambassador%22%2C%22link%22%3A%22Bug%20Ambassador%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BBug%20Ambassador%5D%5D%22%7D" data-rte-instance="555026-4725075785445760cb9512" href="/wiki/Bug_Ambassador" title="Bug Ambassador">Bug Ambassador</a>: The Ballroom map is fairly balanced for this mission, providing no special advantages to either player. The bookcases are at back left and back right corners of the room, which can provide good bugging opportunities with the proper occlusion, unless the sniper decides to sacrifice their all-seeing vantage point to focus on that corner. </li><li data-rte-spaces-before="1"><a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Contact%20Double%20Agent%22%2C%22link%22%3A%22Contact%20Double%20Agent%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BContact%20Double%20Agent%5D%5D%22%7D" data-rte-instance="555026-4725075785445760cb9512" href="/wiki/Contact_Double_Agent" title="Contact Double Agent">Contact Double Agent</a>: The sniper can watch all <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22conversation%20circles%22%2C%22link%22%3A%22Conversation%20Circle%22%2C%22wasblank%22%3Afalse%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BConversation%20Circle%7Cconversation%20circles%5D%5D%22%7D" data-rte-instance="555026-4725075785445760cb9512" href="/wiki/Conversation_Circle" title="Conversation Circle">conversation circles</a> at once. The average contact will allow the sniper to lowlight two or three people. </li><li data-rte-spaces-before="1"><a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Transfer%20Microfilm%22%2C%22link%22%3A%22Transfer%20Microfilm%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BTransfer%20Microfilm%5D%5D%22%7D" data-rte-instance="555026-4725075785445760cb9512" href="/wiki/Transfer_Microfilm" title="Transfer Microfilm">Transfer Microfilm</a>: There are two bookcases at opposite ends of the room: a small green one at the sniper's left and a large blue one at the right. Snipers tend to spend most of their time on the long side of the room, making the blue bookcase a little easier to perform an indirect transfer unseen. However, the sniper is able to move to get a very clear view of either bookcase, although it tends to make the other bookcase harder to see. </li><li data-rte-spaces-before="1"><a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Swap%20Statue%22%2C%22link%22%3A%22Swap%20Statue%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BSwap%20Statue%5D%5D%22%7D" data-rte-instance="555026-4725075785445760cb9512" href="/wiki/Swap_Statue" title="Swap Statue">Swap Statue</a>: The two statue clusters are at right angles to each other, which can make it hard for the sniper to be able to get a good view of both sets at the same time, especially with the conversation circle blocking the view of the back set. Note that the corner of the alcoves that the statues are located in can block the sniper's view of one of the statues from certain vantage points. </li><li data-rte-spaces-before="1"><a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Inspect%20Statues%22%2C%22link%22%3A%22Inspect%20Statues%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BInspect%20Statues%5D%5D%22%7D" data-rte-instance="555026-4725075785445760cb9512" href="/wiki/Inspect_Statues" title="Inspect Statues">Inspect Statues</a>: The two statue clusters are at right angles to each other, which can make it hard for the sniper to be able to get a good view of both sets at the same time, especially with the conversation circle blocking the view of the back set. Visiting the middle statue in a group allows the spy to complete all three inspections with a single statue visit. </li><li data-rte-spaces-before="1"><a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Seduce%20Target%22%2C%22link%22%3A%22Seduce%20Target%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BSeduce%20Target%5D%5D%22%7D" data-rte-instance="555026-4725075785445760cb9512" href="/wiki/Seduce_Target" title="Seduce Target">Seduce Target</a>: There are many pads quite close together, including five conversation circles, making it fairly easy to get onto the same pad as the <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22seduction%20target%22%2C%22link%22%3A%22Seduction%20Target%22%2C%22wasblank%22%3Afalse%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BSeduction%20Target%7Cseduction%20target%5D%5D%22%7D" data-rte-instance="555026-4725075785445760cb9512" href="/wiki/Seduction_Target" title="Seduction Target">seduction target</a> for flirting. </li><li data-rte-spaces-before="1"><a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Purloin%20Guest%20List%22%2C%22link%22%3A%22Purloin%20Guest%20List%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BPurloin%20Guest%20List%5D%5D%22%7D" data-rte-instance="555026-4725075785445760cb9512" href="/wiki/Purloin_Guest_List" title="Purloin Guest List">Purloin Guest List</a>: The sniper's low viewing angle makes it difficult for them to see the guest list, making it more likely that they'll miss the purloin. </li></ul> <p data-rte-fromparser="true"><img data-rte-meta="%7B%22type%22%3A%22double-brackets%22%2C%22lineStart%22%3A%221%22%2C%22title%22%3A%22MapNav%22%2C%22placeholder%22%3A1%2C%22wikitext%22%3A%22%7B%7BMapNav%7D%7D%22%7D" data-rte-instance="555026-4725075785445760cb9512" class="placeholder placeholder-double-brackets" src="data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D" type="double-brackets" /> </p> Loading editor Maps Below are some commonly used wiki markup codes. 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