Build 2104 succeeded build 2092 on July 20th, 2012.
Release Notes[]
I'm particularly interested to see if this build fixes the connection issues, both the greeting and sniper accept ones, so if you have those, test them please!
- downgrade fake signal priority and reset actions on contact
- tune the blocking timer down on signal
- latest valve libjingle, including pseudotcp packet size hack, maybe fix connection issues?
- seduction at paintings
- display potential flirt levels in bar, green if complete
- output windows version to log
- print number of highlights and lowlights if > 4
- known 3 game type on ballroom
- fix some minor mission selection bugs, switch from enabled to selected on sniper side
- a side effect of this change is you can see cast characters in missions you have selected but not enabled, so for example, if you do Pick 3 of 4 and one of the 4 is Seduce Target, but you don't pick it, you'll still see the Target in the room...not sure how I feel about this yet
- strikethrough unselected missions
- record events for cast characters even if game picks them
- fix crash bugs when inviting if in practice preview
- make spy and normal action keys rebindable
- better key rebinding docs in README.txt, and print_vkeys helper
- disable menu highlights and tooltips and whatnot if in background
I don't know why I added Known 3 on Ballroom, except it was easy to do so and seemed like it might be an interesting alternative to Pick 4 of 5, probably harder because the Sniper can camp, though. Maybe impossible. I dunno.
Oh, and I also have the announcement mailing list set up, so this will be the first build I send out there too.
Chris