SpyParty W… Editing Category:Gameplay 0 You are not logged in. The rich text editor does not work with JavaScript switched off. Please either enable it in your browser options, or visit your preferences to switch to the old MediaWiki editor <p data-rte-fromparser="true">SpyParty is an asymmetric, one-versus-one game of perception and deception. </p><p data-rte-fromparser="true" data-rte-empty-lines-before="1">At a party populated with a number of <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22AI%22%2C%22link%22%3A%22AI%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BAI%5D%5D%22%7D" data-rte-instance="555026-20643154105445762fe27b5" href="/wiki/AI" title="AI" class="mw-redirect">AI</a> partygoers, a <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22spy%22%2C%22link%22%3A%22spy%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5Bspy%5D%5D%22%7D" data-rte-instance="555026-20643154105445762fe27b5" href="/wiki/Spy" title="Spy">spy</a> is tasked with completing a number of <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22missions%22%2C%22link%22%3A%22missions%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5Bmissions%5D%5D%22%7D" data-rte-instance="555026-20643154105445762fe27b5" href="/wiki/Missions" title="Missions" class="mw-redirect">missions</a> within a time limit. Watching the party from an outside vantage point is a <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22sniper%22%2C%22link%22%3A%22sniper%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5Bsniper%5D%5D%22%7D" data-rte-instance="555026-20643154105445762fe27b5" href="/wiki/Sniper" title="Sniper">sniper</a>, whose sole mission is to identify and terminate the spy with a single shot. Both players have tools at their disposal; the sniper can <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22mark%22%2C%22link%22%3A%22Laser%22%2C%22wasblank%22%3Afalse%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BLaser%7Cmark%5D%5D%22%7D" data-rte-instance="555026-20643154105445762fe27b5" href="/wiki/Laser" title="Laser">mark</a> people and objects to keep track of their behavior, while the spy can simulate the behavior of AI characters and employ a number of deceptions to attempt to throw the sniper off their trail. </p> <h2 data-rte-spaces-before="1" data-rte-spaces-after="1" data-rte-empty-lines-before="1"> Game Setup </h2> <p data-rte-fromparser="true">Before the game, one player chooses to be either the spy or the sniper; the non-choosing player is locked into the alternate role. The spy chooses both the <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22map%22%2C%22link%22%3A%22Maps%22%2C%22wasblank%22%3Afalse%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BMaps%7Cmap%5D%5D%22%7D" data-rte-instance="555026-20643154105445762fe27b5" href="/wiki/Maps" title="Maps" class="mw-redirect">map</a> and <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22what%20missions%20are%20to%20be%20attempted%22%2C%22link%22%3A%22Handicapping%22%2C%22wasblank%22%3Afalse%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BHandicapping%7Cwhat%20missions%20are%20to%20be%20attempted%5D%5D%22%7D" data-rte-instance="555026-20643154105445762fe27b5" href="/wiki/Handicapping" title="Handicapping">what missions are to be attempted</a>. The spy then "<a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22casts%22%2C%22link%22%3A%22Cast%22%2C%22wasblank%22%3Afalse%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BCast%7Ccasts%5D%5D%22%7D" data-rte-instance="555026-20643154105445762fe27b5" href="/wiki/Cast" title="Cast">casts</a>" the game by choosing a <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22character%22%2C%22link%22%3A%22Characters%22%2C%22wasblank%22%3Afalse%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BCharacters%7Ccharacter%5D%5D%22%7D" data-rte-instance="555026-20643154105445762fe27b5" href="/wiki/Characters" title="Characters" class="mw-redirect">character</a> for the spy, and (as necessary) any other characters who have associated missions possible. </p> <h2 data-rte-spaces-before="1" data-rte-spaces-after="1" data-rte-empty-lines-before="1"> Gameplay </h2> <p data-rte-fromparser="true">During the game, both players can see: </p> <ul><li data-rte-spaces-before="1">The party, from their particular vantage points </li><li data-rte-spaces-before="1">The <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22game%20clock%22%2C%22link%22%3A%22Game%20Clock%22%2C%22wasblank%22%3Afalse%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BGame%20Clock%7Cgame%20clock%5D%5D%22%7D" data-rte-instance="555026-20643154105445762fe27b5" href="/wiki/Game_Clock" title="Game Clock">game clock</a> </li><li data-rte-spaces-before="1">The list of available missions for the spy </li><li data-rte-spaces-before="1">The identity of the <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22ambassador%22%2C%22link%22%3A%22ambassador%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5Bambassador%5D%5D%22%7D" data-rte-instance="555026-20643154105445762fe27b5" href="/wiki/Ambassador" title="Ambassador">ambassador</a>, if the <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Bug%20Ambassador%22%2C%22link%22%3A%22Bug%20Ambassador%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BBug%20Ambassador%5D%5D%22%7D" data-rte-instance="555026-20643154105445762fe27b5" href="/wiki/Bug_Ambassador" title="Bug Ambassador">Bug Ambassador</a> mission is available (expect on the <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Modern%22%2C%22link%22%3A%22Modern%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BModern%5D%5D%22%7D" data-rte-instance="555026-20643154105445762fe27b5" href="/wiki/Modern" title="Modern">Modern</a> map) </li></ul> <p data-rte-fromparser="true" data-rte-empty-lines-before="1">Only the spy can see: </p> <ul><li data-rte-spaces-before="1">Indicators on the mission list, including: <ul><li data-rte-spaces-before="1">Which missions the spy <i>must</i> complete among the available missions </li><li data-rte-spaces-before="1">Which missions the spy has completed </li><li data-rte-spaces-before="1">The status of the <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Transfer%20Microfilm%22%2C%22link%22%3A%22Transfer%20Microfilm%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BTransfer%20Microfilm%5D%5D%22%7D" data-rte-instance="555026-20643154105445762fe27b5" href="/wiki/Transfer_Microfilm" title="Transfer Microfilm">Transfer Microfilm</a> mission, if available </li></ul> </li><li data-rte-spaces-before="1">The true color of books, indicating which bookshelf a book was removed from </li><li data-rte-spaces-before="1">The actual identity of the <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22double%20agent%22%2C%22link%22%3A%22Double%20Agent%22%2C%22wasblank%22%3Afalse%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BDouble%20Agent%7Cdouble%20agent%5D%5D%22%7D" data-rte-instance="555026-20643154105445762fe27b5" href="/wiki/Double_Agent" title="Double Agent">double agent</a>, if the <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Contact%20Double%20Agent%22%2C%22link%22%3A%22Contact%20Double%20Agent%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BContact%20Double%20Agent%5D%5D%22%7D" data-rte-instance="555026-20643154105445762fe27b5" href="/wiki/Contact_Double_Agent" title="Contact Double Agent">Contact Double Agent</a> mission is available </li><li data-rte-spaces-before="1">The identity of the <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22seduction%20target%22%2C%22link%22%3A%22Seduction%20Target%22%2C%22wasblank%22%3Afalse%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BSeduction%20Target%7Cseduction%20target%5D%5D%22%7D" data-rte-instance="555026-20643154105445762fe27b5" href="/wiki/Seduction_Target" title="Seduction Target">seduction target</a>, if the <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Seduce%20Target%22%2C%22link%22%3A%22Seduce%20Target%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BSeduce%20Target%5D%5D%22%7D" data-rte-instance="555026-20643154105445762fe27b5" href="/wiki/Seduce_Target" title="Seduce Target">Seduce Target</a> mission is available </li><li data-rte-spaces-before="1">Different colors for swapped and inspected statues, if the <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Swap%20Statue%22%2C%22link%22%3A%22Swap%20Statue%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BSwap%20Statue%5D%5D%22%7D" data-rte-instance="555026-20643154105445762fe27b5" href="/wiki/Swap_Statue" title="Swap Statue">Swap Statue</a> and/or <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Inspect%20Statues%22%2C%22link%22%3A%22Inspect%20Statues%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BInspect%20Statues%5D%5D%22%7D" data-rte-instance="555026-20643154105445762fe27b5" href="/wiki/Inspect_Statues" title="Inspect Statues">Inspect Statues</a> missions are available </li><li data-rte-spaces-before="1">The countdown clock, once a spy has completed all assigned missions </li></ul> <p data-rte-fromparser="true" data-rte-empty-lines-before="1">Only the sniper can see: </p> <ul><li data-rte-spaces-before="1">Highlights and lowlights on the partygoers, when the sniper has applied them </li><li data-rte-spaces-before="1">Color markers on removed books, when the sniper has applied them </li><li data-rte-spaces-before="1">A roster of all partygoers with highlights and lowlights noted </li><li data-rte-spaces-before="1">Suspected double agents, depending on the map, if the Contact Double Agent mission is available </li></ul> <p data-rte-fromparser="true" data-rte-empty-lines-before="1">The spy and sniper may chat to each other via text in-game; beyond that, the only interactions the spy and sniper have are: </p> <ul><li data-rte-spaces-before="1">The spy can see a red laser representing the sniper's center of field of view. </li><li data-rte-spaces-before="1">If the spy attempts or fakes the Contact Double Agent mission, both players will hear a sound clip of a man speaking the words "banana bread." </li><li data-rte-spaces-before="1">If the spy chooses to add more time by checking their watch, the sniper's clock will adjust accordingly. </li></ul> <h2 data-rte-spaces-before="1" data-rte-spaces-after="1" data-rte-empty-lines-before="1"> Endgame </h2> <p data-rte-fromparser="true">The game ends when one of three things happens: </p> <ul><li data-rte-spaces-before="1">The sniper fires a shot, in which case the sniper wins if they shot the spy; otherwise, the spy wins. </li><li data-rte-spaces-before="1">The spy completes all their missions in time, in which case the spy wins. </li><li data-rte-spaces-before="1">The spy runs out of time to complete their missions, in which case the sniper wins. </li></ul> <p data-rte-fromparser="true" data-rte-empty-lines-before="1">If the game ends on mission completion or timeout, both players are immediately notified of the game's winner. If a shot is fired, the victim falls over dead to the sounds of screaming partygoers. The spy will immediately know if they've won (because their character will not have fallen over dead). The sniper typically can't tell immediately because their view is limited by the sniper scope. In any case, the endgame screen will shortly appear, notifying both players who has won and lost. The identity of the spy and the sniper's target (if a shot was fired) are both revealed, and both players can see which partygoers the sniper had highlighted and lowlighted at game's end. Both players can also see a log of all actions the spy and sniper took during the round, and at what times they were taken. On the right side of the screen is a <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22replay%22%2C%22link%22%3A%22Replays%22%2C%22wasblank%22%3Afalse%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BReplays%7Creplay%5D%5D%22%7D" data-rte-instance="555026-20643154105445762fe27b5" href="/wiki/Replays" title="Replays">replay</a> display, allowing both players to individually review the game. The replay is also automatically stored on their respective computers, allowing them to view it at a later time. </p> Loading editor Below are some commonly used wiki markup codes. Simply click on what you want to use and it will appear in the edit box above. 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